Coursework research : Camera shots and angles


What are the different camera shots and angles?

Camera Shots:

Extreme long shot

Extreme long shots:This form of shot is taken from a long way away, up to a quarter of a mile, and is used to give a general impression of the scene as not much detailed will be included in the shot due to the distance. It is generally used as an scene-setting/establishing shot as it gives the general impression  of what is about to take place; for example an exterior of a building or landscape within which action is taking/about to take place. The picture to the left is an example taken from Harry Potter, showing how this kind of shot can be used to set the scene and indicate to the audience where the next part of the story is about to take place.

Long shots:
Image result for long shot
Long Shot
This shot is generally the one that is as close to 'life size' that cinema can get, corresponding between the real distance between the audience and the screen in a cinema. This can also be known as the full shot, which contains a full human body within the shot. This kind of shot adds more focus towards the characters, but still includes some of the background details thus giving the audience a rounded sense of what is going on. This can be seen in the image on the right, where we can see the whole of Captain Jack Sparrows body, but there is still a lot of background included.

Medium shots:
Image result for medium shots
Medium shot 
This shot is usally from the waist upwards, stereotypically used in dialogue scenes as it eadds more focus to the characters as it limits the amount of background that is included. There are a couple of different types of medium shots, including the Two shot, which quite simply includes two figures form the waist up, and the Three shot, which contains 3 figures from the waist upwards. Any shot that contains more than 3 figures tends to be a long shot as more than the minimal background gets included. Another shot in this category is the Over the shoulder shot, which positions the camera behind one of the figures so they can see their back, but can also see the other figure; thus the audience feels like the are looking over someones shoulder. In the image to the left is a classic example of a medium shot, it is close enough to be able to concentrate on the facial expressions of the characters, but not so close that everything else in the scene is blocked out.

Close up shots:
This type of shot shows very little background and focus in on one aspect of the scene, such as writing on paper or a facial expression; as depicted by the picture on the right. It is used to attract the audience's attention to the more important aspects of the mis-en-scene which the film maker really wants us to notice. Due to the closeness of the shot, it also creates a sense of intimacy with the audience as in real life we would only let people we really trust get into that proximity of us, so the audience feels closer to the character being shown.

Extreme close up

Extreme close up shots:
This type of shot usually focuses in on an aspect of the mis-en-scene very dramatically, magnifying beyond what the human eye would naturally be able to see. Therefore it would not contain any
background at all, drawing the audience's full attention to that particular aspect as they have no choice but look at what is contained in the shot. As shown in the picture on the left, it adds a lot more definition to the shot and can thus be used for dramatic effect; such as showing the emotion in someone's eyes.

Camera angles

Birds eye view:
Birds eye view
This depicts a scene from directly above, at a very unnatural angle to the point when sometimes it is difficult to recognise what is in the shot at first. This places the audience in an almost Godlike position, as whatever they are viewing is inferior to them, it is all part of the wider picture.

High angle:


High angle
This is when the camera is elevated so that the audience is looking down on whatever is in the shot, giving them more of a general overview. It can be used to make things/people seem less significant or scary as the audience is put under the impression that they are over whatever they can see.


Eye level:
This is when the camera is positioned as if a human was actual observing the scene, thus at 'eye level'. This can  make the audience feel more involved in the scene as it gives the impression that they are actually observing it as they are positioned as if they were there.

Low angle:
Low angle


This increases the height of any characters within the shot, and can be used to instil fear into the audience as they feel like they are dominated by the figure in the shot; or are powerless within an action scene. It can also create confusion as the viewer feels disorientated as most of the background in these kinds of shots are skies and ceilings, giving them a lack of detail about the setting.


Oblique angle:
This is when the camera is titled, to suggest an imbalance/transition/instability. It can be used to give a point of view effect, so the audience feels like they are witnessing the events from the perspective of the character.

Camera movement

Pans:
A movement of the camera horizontally, usually following an object/character in the centre of the shot or can also be used to set the scene and show the setting to the audience. The camera is placed on a stationary  axis to keep the camera level the entire shot.

Tilts:
This is the exact same as a panning shot, except instead of moving horizontally it moves vertically. It can be used to give the audience an entire view of a character, from head to foot.

Dolly shots:
This is when the camera is placed on a moving vehicle, for example a car or plane, and moves alongside the action; stereotypically following a character or object. This shot is very useful when tracking movement, such as in a car chase, or for acting as a transition between a long shot and a close up as the audience is gradually introduced to the character or object.

Hand held shots:
This kind of shot gives a jerky effect, as it is when someone just uses a hand held camera to capture the shot as the are going. It gives the audience a sense of realism, as they feel like they are part of the action rather than just someone watching detached from the scene.

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